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Kingdom Rush 6 Genesis TD Genesis Enemies and Bosses

Five races, forty-plus types, six colossal bosses. Count the job, not a fake HP table.

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Enemies and Bosses

Kingdom Rush 6: Genesis TD lists more than 40 enemy types, five races, and six colossal bosses. Steam’s store copy is the source. This page is a job sheet for the tower tier list, not a complete bestiary with invented names. Named groups below come from official posts and the six-stage demo.

If a YouTube thumbnail prints exact HP, close it. Ironhide has not published a public stat sheet. Practice on Veteran, then Iron.

The four jobs enemies force

Every wave is one of these, or a mix:

  • Fodder — goblin-shaped trash. Archer Garrison farms them. Do not Rain of Fire three of them.
  • Armor — physical towers tickle. Scholar Mage and later magic specialists exist for this. Getting Started tells you to place the mage before the armored rush, not after.
  • Flyers — barracks and catapults miss. Archers or Elven Elite Ranger are not optional.
  • Clumps — artillery and Rain of Fire. Royal Catapult wants a shared kill box, not a decorative cliff.

A leak is almost always a missing job, not a missing S-tier letter.

Races and named groups

Steam says five races. Demo footage and Friday posts have shown:

  • Early Linirea raiders and goblin-style fodder on Linirean Castle and Raided Farmlands.
  • Academy-flavored armored and magic-adjacent packs around Arcane Academy.
  • Wall-and-siege pressure on Western Wall.
  • Forest splits and mixed packs in Silveroak Village.
  • Set-piece elites at Lozagon Tower, home of Archwizard Nivus (a stage character, not confirmed as a playable hero).

Shadow Order got its own Devlog #19. Cloaked raiders from the demo: stealth and backline anxiety. Artillery without detection help feels unfair. Pair a Rover from the two-hero system with a mage pad, and keep Reinforcements for the moment they appear at the exit.

Oni’s lore in Devlog #27 mentions demons, the Pit of Fire, and Moloch. That is a race signal for later regions (Stormcloud, Arcania), not a license to invent a demon HP table today.

Six bosses

Ironhide confirmed six colossal bosses. Names are not all public. Rules that do not need names:

  • Bosses eat lives if both heroes are down. Stagger deaths. Pull Gerald before the last hit.
  • Save Royal Edict for the slam, not for wave two fodder. Spell list.
  • If the boss is a siege engine, artillery and mage armor-break matter more than a third barracks.
  • Heroes ignore some trash instakills (series tradition). Bosses and hazards do not care.

Walk the campaign stages for where bosses sit on the 18-node map. This page will gain names as the 24 September 2026 build shows them.

Demo stages as a bestiary classroom

The extended demo taught six maps, in this order from community Veteran clears:

  1. Linirean Castle — tutorial fodder. Learn rally.
  2. Arcane Academy — armor and mage value.
  3. Raided Farmlands — open dirt, clumps, flying scouts.
  4. Western Wall — long lines, artillery, patience.
  5. Silveroak Village — splits, two-hero attention.
  6. Lozagon Tower — set-piece elites, Iron videos exist for a reason.

The embed on this page is a Veteran showcase of stages 5 and 6. Watch for flyer timing and clump density, not for gold numbers from the old per-tower XP grind. Devlog #28 put global upgrades back.

How to spend against a preview

Enemy portraits before a wave are the whole scouting tool.

  • Wings visible → archer family on the global board and a ranger pad.
  • Shields visible → mage family and Scholar Mage.
  • A blob of bodies → catapult or Culverin on the overlap.
  • Cloaks / Shadow Order → Rover parked near the exit, Reinforcements saved.
  • A named elite or boss icon → Royal Edict held, heroes staggered.

Classic Mode still has to answer all four jobs with four towers and one hero. That is why Classic is harder than a 15-tower Veteran clear of the same pack.

What this page will not do

  • Invent the five race names Ironhide has not printed.
  • Publish a fake six-boss list.
  • Tell you Oni auto-wins demons because a lore post mentioned Moloch.

Count jobs. Place the missing family. Then watch the Veteran video and pause when a new silhouette appears. That is the bestiary until launch.

FAQ

Frequently Asked Questions

Quick answers to the most common Kingdom Rush 6: Genesis TD questions.

How many enemy types are in Kingdom Rush 6: Genesis TD?

Steam lists 40+ types across five races, plus six colossal bosses. Exact names fill in as the September build shows them.

What is the Shadow Order?

Cloaked raiders from the demo, covered in Devlog #19. Treat them as stealth that punishes sleepy artillery.

Should I Rain of Fire every clump?

No. Save it for high-HP packs and bosses. Archer Garrison exists to farm fodder.