Tier List

Kingdom Rush 6 Genesis TD Genesis TD Tower Tier List

Four jobs, fifteen names. Specialists sit on top of the original language.

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Tower Tier List

Kingdom Rush 6: Genesis TD lists 15 towers. The in-game encyclopedia opens a book of portraits (Royal Catapult IV is the page Steam’s screenshots show: slow, heavy, 80–120 style damage band, four skill seals). This list ranks jobs first: economy/anti-air, stall, armor-break, clump-clear. Specialists only matter after those four exist on the dirt.

Demo playables started at five of fifteen (Archer, Mage, Artillery, Barracks, plus extras) and gained another tower in the extension. Named specialists from Friday posts and fandom-visible lists include Dwarven Culverin, Elven Elite Ranger, Ironbark Treant, Wildcat Huntresses, Sunray Master, and Light Priestess. Unnamed remaining portraits stay unranked as units and ranked as jobs.

S — you look for a pad

Archer Garrison. Cheap, fast, flyers, gold. Every beginner opener. Classic Mode’s entire anti-air plan. If a YouTube “broken strategy” skips archers, check whether the map even has flyers.

Knights Order. Stall is still the series’ real resource. Rally micro wins more stages than a pretty catapult. Ironhide dedicated Devlog #11 to this barracks line for a reason.

Scholar Mage. Armor exists. When it exists, physical towers look honest and then fail. Academy and later Arcania nodes will make this S even if the portrait is humble.

A — default seconds

Royal Catapult. Devlog #9: throw a boulder across the field. S on Western Wall’s long lines, A in general, C if you drop it on a decorative cliff with no overlap. Encyclopedia flavor: siege engineering as defense.

Elven Elite Ranger. Upgraded archery job. Spikes when flyers plus backline casters overlap. Do not buy it instead of Archer Garrison on minute one.

Dwarven Culverin. Devlog #14: dwarves and explosives. Faster or meaner artillery personality than the Royal Catapult. A on clump maps, B when the path is a single-file bridge.

Ironbark Treant. Devlog #23: a tower that is also a grumpy tree. Stall specialist. A in Iron mode if you committed to holding, B if you already rallied two barracks.

B — specialists

Wildcat Huntresses, Sunray Master, Light Priestess. Shown as later/premium-shaped specialists in public lists. Expect niche: bleed/chase, beam/line, support/heal or holy damage. B until launch-week samples exist. Bring them when they cover a job your four basics failed, not because the art is new.

Remaining encyclopedia portraits. The book shows a full grid. If a portrait is a Barracks cousin, rank it as stall. If it is a crystal mage, rank it as armor-break. Do not invent a name just to put S next to it.

C — greedy copies

Four copies of the same job. Two catapults and no mage. Three barracks and no anti-air. The units can be S; the loadout is C. Classic Mode will not even let you make that mistake with specialists — it will let you make it with the original four, which is worse.

Mode notes

  • Veteran: mix families. Sell if you guessed wrong.
  • Iron: five names, five jobs. See Iron mode.
  • Classic: only the four jobs. Specialists are illegal. The S/A band collapses into Archer/Barracks/Mage/Catapult and your heroes.
  • Tower-level rework: Devlog #28 and the mid-demo note changed how levels feel. Do not copy demo sell timings from June as if they were law. Read devlogs.

Placement beats letters

A B-tier Culverin on a shared kill box outdamages an S-tier Archer Garrison facing the wrong path. Walk the campaign stages with this list in your pocket: Citadel wants the basics, Western Wall wants catapult overlap, Stormcloud wants anti-air plus magic, Arcania will punish a meme.

When 24 September 2026 unlocks the last portraits, we will move letters. We will not move the four jobs. If your defense leaks, count jobs before you count S.

FAQ

Frequently Asked Questions

Quick answers to the most common Kingdom Rush 6: Genesis TD questions.

What is the best tower in Kingdom Rush 6: Genesis TD?

Archer Garrison starts maps; Knights Order and Scholar Mage stop leaks and armor. Best means the missing job, not a single name.

How many towers are in the full game?

Fifteen, with four classic jobs and eleven specialists. The encyclopedia book shows the art grid.

Should I skip barracks if I have Gerald?

No. Gerald is one door. Waves are many doors. Knights Order still belongs on the choke.